Tools, trends and experiences in esports education.
Tech & Learning, AV Technology and Systems Contractor News are co-hosting this one-day virtual conference for K-12, higher education, and pro AV professionals offering sessions that explore the tools, trends, and experience in esports & education.
Earn AVIXA RUs
The Esport and Education Conference & Expo has been approved by the AVIXA independent Certification Renewal Committee to provide learning opportunities for CTS holders and others for their continued professional development.
Speaker Lineup
Claire LaBeaux
NASEF - Network of Academic and Scholastic Esports Federations
Chief Advancement Officer
NASEF - Network of Academic and Scholastic Esports Federations
Chief Advancement Officer
Cathy Cheo-Isaacs
LOML LEARNING
Global Minecraft Mentor, Educational Technology, Professional Learning, Esports, and Game-Based Learning Consultant
LOML LEARNING
Global Minecraft Mentor, Educational Technology, Professional Learning, Esports, and Game-Based Learning Consultant
Erik Leitner
Broward County Public Schools & FLSEL
STEM and Computer Science Instructional Facilitator, Global Minecraft Mentor
Broward County Public Schools & FLSEL
STEM and Computer Science Instructional Facilitator, Global Minecraft Mentor
John Shoemaker
The School District of Palm Beach County
Educational Technology Program Specialist / District eSports Facilitator
The School District of Palm Beach County
Educational Technology Program Specialist / District eSports Facilitator
Karen Ruggles
DeSales University
Associate Professor of Computer Science: Digital Art / Varsity Esports Program Director
DeSales University
Associate Professor of Computer Science: Digital Art / Varsity Esports Program Director
Did you know that esports is one of the fastest growing industries worldwide? Making up 61% of the total audience, 13 - 24 year olds are behind the industry's growth.
From highly organized events, to tournaments watched by millions, this professional and competitive sport is now top of the curriculum at high schools, universities and now in K12 classrooms across America.
This event aims to give an in-depth insight into the esports audience, its huge benefits to students, and how you can deliver an esports program in your curriculum.